![]() ![]() As someone who rarely plays games like this, the terminology felt slightly alien but that didn’t matter to me. Oxygen Not Included allows these plans to germinate organically as you stumble through the various menus, popping into the research screen to read the description of an ‘Algae Terrarium’ and only truly seeing what it does when you’ve plonked it onto a piece of land. What first starts as simple goals of constructing an outhouse, finding/creating an oxygen source and being able to make food quickly evolves into ideas of generator rooms, hospital, functioning bathrooms, a greenhouse and even a place for your duplicants to sit and relax after a hard day’s work. It ends up looking like an ant farm your Mum bought from the Eden Project in Cornwall when you’re six, as the tunnels weave through the 2D landscape and your little humans run back-and-forth frantically. You’ll soon set your little duplicants the task of digging away the dirt, sandstone or whatever mineral stands in the way of a shovel as you start to expand, snaking tunnels throughout the asteroid and turning rocks into rooms. Okay, so maybe not exactly like Matt Damon, but stick with me. Klei Entertainment has once again proven why they’re one of the best developers in the world, as Oxygen Not Included relishes in the Canadian studio’s unique style with their first attempt at a colony-building, space survival game.Įxactly like Matt Damon in The Martian, your crew of duplicants (wonderful, little caricatures) start beneath the surface of a procedurally generated asteroid with nothing more than a ration box, a cloning device, ear-to-ear grins and a desire to start colonising. I'm going back to lurk in the dark ages with my medieval sims who never ask me to invent anything higher than the Iron Age.Oxygen Not Included has sprung forth from the recesses of Early Access, gulped its first air of official release status with confidence, and boy, does it deserve to. ![]() I hate it so much, lol, but I highly recommend it for people who are, well, smarter than I am. It's adorable and addictive and I am *very bad* at it. ![]() Seriously, this is the most realistic space-building sim I've ever played. Whoops, you're out of clean water because your crops were thirsty while you were inventing all that! Time to either starve to death or invent a complex system of hydrogen-based cooling and air ducts to cool the place down. But those generators are heating the colony air over time (so much running, so much exercise!) which raises the ambient temperature in your gardens, which means your plants won't grow. Which you need because your crops (and algae) keep drinking all your water. But they produce polluted water, which means you need to invent electric wiring, manual hamster-wheel generators, and a water sieve to turn that polluted water back into clean drinkable water. ![]() You need oxygen? You'll install an algae terranium to turn carbon dioxide (which your sims keep selfishly exhaling) into oxygen. The "every three days" respawn point that awards you a new person or "care package" of needed stuff is highly addictive and pings my ADHD brain juuuust right. The artificial intelligence for your sims is surprisingly well-implemented, the ability to prioritize tasking on the fly is flawless, and you don't have to micromanage your sims just to get them to eat and sleep as needed. Even on easy/casual mode (and thank god there's an easy mode), this is the most challenging resource management game I've ever played-and not for the wrong reasons, as is so often the case with these sorts of games. This adorable and highly addictive game is for people who feel that nuclear physics aren't challenging enough. ![]()
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